Difference between revisions of "Swift code snippets"

From Hawk Wiki
Jump to: navigation, search
(Swift use NSUserDefaults to store persistence data)
(Making Network Request)
Line 3: Line 3:
 
==[[Swift: Use NSUserDefaults to Store Persistence Data]]==
 
==[[Swift: Use NSUserDefaults to Store Persistence Data]]==
  
==Making Network Request==
+
==[[Swift: Making Network Request Using NSURLConnection]]==
<pre class="brush:swift">
+
var clientId = "Put your client id here"
+
+
var url = NSURL(string: "https://api.instagram.com/v1/media/popular?client_id=\(clientId)")!
+
var request = NSURLRequest(URL: url)
+
NSURLConnection.sendAsynchronousRequest(request, queue: NSOperationQueue.mainQueue()) { (response: NSURLResponse!, data: NSData!, error: NSError!) -> Void in
+
    var responseDictionary = NSJSONSerialization.JSONObjectWithData(data, options: nil, error: nil) as NSDictionary
+
    self.photos = responseDictionary["data"] as NSArray
+
    self.tableView.reloadData()
+
   
+
    println("response: \(self.photos)")
+
}
+
</pre>
+
  
 
==Use AFNetworking setImageWithURL==
 
==Use AFNetworking setImageWithURL==

Revision as of 04:02, 23 March 2015

Swift Code snippts

Back To IOS_Swift

Swift: Use NSUserDefaults to Store Persistence Data

Swift: Making Network Request Using NSURLConnection

Use AFNetworking setImageWithURL

Create the bridging file: create a new Objective-C file, name it anything, and when you save it, Xcode will prompt you generate a bridging file.
In an Objective-C bridging file:

#import <AFNetworking/UIImageView+AFNetworking.h>

In the swift view file, to set a imageView using URL:

setImageWithURL(NSURL(string: thumbnailURL))

Adding UIRefreshControl

//refreshControl is automatically defined in UITableViewController
var refreshControl: UIRefreshControl?
override func viewDidLoad() {
    super.viewDidLoad()
    
    refreshControl = UIRefreshControl()
    refreshControl?.addTarget(self, action: "fetch", forControlEvents: UIControlEvents.ValueChanged)
    tableView.insertSubview(refreshControl!, atIndex: 0)
}

//to stop refresh, call
if let rc = self.refreshControl {
    self.refreshControl!.endRefreshing()
}

Example of fetching messages from Parse

https://gist.github.com/sandofsky/7134b1ff90d235901254

Auto Table Row Height

//Auto table row height
 tableView.estimatedRowHeight = 92.0
 tableView.rowHeight = UITableViewAutomaticDimension

Navigation between storyboards

Navigate to Storyboard ID

var vc = storyboard.instantiateViewControllerWithIdentifier("loginViewController") as UIViewController
window?.rootViewController = vc

Navigate Segue by Identifier

First, drag a segue in storyboard and give it an identifier, then in the button action (or any action you like), do:

self.performSegueWithIdentifier("loginSegue", sender: self)

Get UIVewController from Navigation Controller

Sometimes, you want to access the UIViewController from a navigation controller

var vc = storyboard?.instantiateViewControllerWithIdentifier("navigationID") as UINavigationController
var v = vc.viewControllers[0] as ViewController // [0] represents the first level UIViewController under NavigationController

Notification in Swift

Listen notification in swift

func tweetSent(notification: NSNotification) {
    let newTweet:Dictionary<String, Tweet> = notification.userInfo as Dictionary<String, Tweet>
}
NSNotificationCenter.defaultCenter().addObserver(self, selector: "tweetSent:", name: "newTweetNotification", object: nil)

Send/Post notification in swift

var userInfo: Dictionary<String, Tweet> = ["tweet": newTweet]
NSNotificationCenter.defaultCenter().postNotificationName("newTweetNotification", object: nil, userInfo: userInfo)

Remove notification observer

deinit {
    NSNotificationCenter.defaultCenter().removeObserver(self)
}

Get Raw Histogram from CGImage in swift

Credit to http://stackoverflow.com/questions/27237297/how-to-get-meaningful-ciareahistogram-output

//dataImage is a CGImage
var imageData: CFDataRef = CGDataProviderCopyData(CGImageGetDataProvider(dataImage))
var dataInput: UnsafePointer<UInt8> = CFDataGetBytePtr(imageData)
//In swift, I have to do 2 steps. Not sure if there is any better way
var dataInputMutable = UnsafeMutablePointer<Void>(dataInput)
var height: vImagePixelCount = CGImageGetHeight(dataImage)
var width: vImagePixelCount = CGImageGetWidth(dataImage)
//Build a vImage_Buffer for next step
var vImageBuffer = vImage_Buffer(data: dataInputMutable, height: height, width: width, rowBytes: CGImageGetBytesPerRow(dataImage))
//Build the output array.
//To init a multi-dimensional UnsafeMutablePointer array. I have to do 3 steps
//First alloc sub arrays
var r = UnsafeMutablePointer<vImagePixelCount>.alloc(256)
var g = UnsafeMutablePointer<vImagePixelCount>.alloc(256)
var b = UnsafeMutablePointer<vImagePixelCount>.alloc(256)
var a = UnsafeMutablePointer<vImagePixelCount>.alloc(256)
//Then alloc main array
var histogram = UnsafeMutablePointer<UnsafeMutablePointer<vImagePixelCount>>.alloc(4)
//Set the pointer of sub arrays
histogram[0] = r
histogram[1] = g
histogram[2] = b
histogram[3] = a
//Finally, do the histogram calculation
var error:vImage_Error = vImageHistogramCalculation_ARGB8888(&vImageBuffer, histogram, 0);
        
if (error == kvImageNoError) {
    for var j = 0; j < 256; j++ {
        let currentVal = histogram[0][j] + histogram[1][j] + histogram[2][j] //I am making a grey histogram
        if currentVal > 0 {
            println("j=\(j),\(currentVal)")
        }
    }
    //delloc. MUST do this manually to prevent memory leak
    r.dealloc(256)
    g.dealloc(256)
    b.dealloc(256)
    a.dealloc(256)
    histogram.dealloc(4)
} else {
    println("Histogram vImage error: \(error)")
}

Xcode Swift Create Custom UIColor

let swiftColor = UIColor(red: 1, green: 165/255, blue: 0, alpha: 1)

UIGraphics Drawing on UIView

Swift: Tutorial Drawing Graphic

See http://www.techotopia.com/index.php/An_iOS_8_Swift_Graphics_Tutorial_using_Core_Graphics_and_Core_Image

Swift: How to make UIGraphics context background transparent

If you want to set a transparent background of the content you are drawing.

// UIGraphics draw transparent background context
@IBOutlet weak var histogramView: HistogramView!
override func viewWillAppear(animated: Bool) {
    histogramView.opaque = false 
    histogramView.backgroundColor = UIColor.clearColor()
}
class HistogramView: UIView {
    override func drawRect(rect: CGRect) {
        // draw content
        let context = UIGraphicsGetCurrentContext()
        CGContextClearRect(context, rect)
    }
}

Swift: Scale down CGImage

func scaleDownCGImage(image: CGImage, scale: Float) -> CGImage!{
    var scaleDiv = UInt(1.0 / scale)
    let width = CGImageGetWidth(image) / scaleDiv
    let height = CGImageGetHeight(image) / scaleDiv
    let bitsPerComponent = CGImageGetBitsPerComponent(image)
    let bytesPerRow = CGImageGetBytesPerRow(image)
    let colorSpace = CGImageGetColorSpace(image)
    let bitmapInfo = CGImageGetBitmapInfo(image)
    let context = CGBitmapContextCreate(nil, width, height, bitsPerComponent, bytesPerRow, colorSpace, bitmapInfo)
    CGContextSetInterpolationQuality(context, kCGInterpolationMedium)
    let imgSize = CGSize(width: Int(width), height: Int(height))
    CGContextDrawImage(context, CGRect(origin: CGPointZero, size: imgSize), image)
    return CGBitmapContextCreateImage(context)
}


Swift: Convert between CGImage, CIImage and UIImage

Swift: Convert CIImage to CGImage

func convertCIImageToCGImage(inputImage: CIImage) -> CGImage! {
    let context = CIContext(options: nil)
    if context != nil {
        return context.createCGImage(inputImage, fromRect: inputImage.extent())
    }
    return nil
}

Swift: Convert CGImage to CIImage

func convertCGImageToCIImage(inputImage: CGImage) -> CIImage! {
   var ciImage = CIImage(CGImage: inputImage)
    return ciImage
}

Swift: Convert CGImage or CIImage to UIImage

UIImage(CGImage: cgImage)
UIImage(CIImage: ciImage)

Swift: Convert UIImage to CIImage

//uiImage: UIImage
//Convert to CIImage
var ciImage = CIImage(image: uiImage)

Swift: Convert UIImage to CGImage

To convert to CGImage, it requires 2 steps:

First convert to CIImage #Swift: Convert UIImage to CIImage.

Then convert to CGImage #Swift:_Convert_CIImage_to_CGImage

Swift Detect Volumn Button Press

Credit to http://stackoverflow.com/questions/28471481/swift-detect-volume-button-press

Detect volume button press, also hide volume HUD

import MediaPlayer //Only for hidding  Volume view
func listenVolumeButton(){

    let audioSession = AVAudioSession.sharedInstance()
    audioSession.setActive(true, error: nil)
    audioSession.addObserver(self, forKeyPath: "outputVolume", options: NSKeyValueObservingOptions.New, context: nil)
    //If you want to hide Volume HUD view
    var volumeView: MPVolumeView = MPVolumeView(frame: CGRectZero)
    view.addSubview(volumeView)
}

override func observeValueForKeyPath(keyPath: String, ofObject object: AnyObject,
    change: [NSObject : AnyObject], context: UnsafeMutablePointer<Void>) {
    if keyPath == "outputVolume"{
        print("got in here")
    }
}