Swift:UIGraphics Scale Down CGImage
From Hawk Wiki
func scaleDownCGImage(image: CGImage, scale: Float) -> CGImage!{ var scaleDiv = UInt(1.0 / scale) let width = CGImageGetWidth(image) / scaleDiv let height = CGImageGetHeight(image) / scaleDiv let bitsPerComponent = CGImageGetBitsPerComponent(image) let bytesPerRow = CGImageGetBytesPerRow(image) let colorSpace = CGImageGetColorSpace(image) let bitmapInfo = CGImageGetBitmapInfo(image) let context = CGBitmapContextCreate(nil, width, height, bitsPerComponent, bytesPerRow, colorSpace, bitmapInfo) CGContextSetInterpolationQuality(context, kCGInterpolationMedium) let imgSize = CGSize(width: Int(width), height: Int(height)) CGContextDrawImage(context, CGRect(origin: CGPointZero, size: imgSize), image) return CGBitmapContextCreateImage(context) }