Swift:Using UIGestureRecognizer
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Revision as of 17:58, 27 March 2015 by Hall (Talk | contribs) (Created page with "==Tap gesture recognizer== <pre class="brush:swift"> func onCustomTap(tapGestureRecognizer: UITapGestureRecognizer) { var point = tapGestureRecognizer.locationInView(view)...")
Tap gesture recognizer
func onCustomTap(tapGestureRecognizer: UITapGestureRecognizer) { var point = tapGestureRecognizer.locationInView(view) // User tapped at the point above. Do something with that if you want. }
UIPanGestureRecognizer
func onCustomPan(panGestureRecognizer: UIPanGestureRecognizer) { var point = panGestureRecognizer.locationInView(view) var velocity = panGestureRecognizer.velocityInView(view) if panGestureRecognizer.state == UIGestureRecognizerState.Began { println("Gesture began at: \(point)") } else if panGestureRecognizer.state == UIGestureRecognizerState.Changed { println("Gesture changed at: \(point)") } else if panGestureRecognizer.state == UIGestureRecognizerState.Ended { println("Gesture ended at: \(point)") } }
UIPinchGestureRecognizer
func onCustomPinch(sender: UIPanGestureRecognizer) { var scale = sender.scale if sender.state == UIGestureRecognizerState.Began { } else if sender.state == UIGestureRecognizerState.Changed { } else if sender.state == UIGestureRecognizerState.Ended { } }