Swift:UIGraphics Scale Down CGImage
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Revision as of 04:14, 23 March 2015 by Hall (Talk | contribs) (Created page with "<pre class="brush:swift"> func scaleDownCGImage(image: CGImage, scale: Float) -> CGImage!{ var scaleDiv = UInt(1.0 / scale) let width = CGImageGetWidth(image) / scaleD...")
func scaleDownCGImage(image: CGImage, scale: Float) -> CGImage!{ var scaleDiv = UInt(1.0 / scale) let width = CGImageGetWidth(image) / scaleDiv let height = CGImageGetHeight(image) / scaleDiv let bitsPerComponent = CGImageGetBitsPerComponent(image) let bytesPerRow = CGImageGetBytesPerRow(image) let colorSpace = CGImageGetColorSpace(image) let bitmapInfo = CGImageGetBitmapInfo(image) let context = CGBitmapContextCreate(nil, width, height, bitsPerComponent, bytesPerRow, colorSpace, bitmapInfo) CGContextSetInterpolationQuality(context, kCGInterpolationMedium) let imgSize = CGSize(width: Int(width), height: Int(height)) CGContextDrawImage(context, CGRect(origin: CGPointZero, size: imgSize), image) return CGBitmapContextCreateImage(context) }