Difference between revisions of "Swift Introduction"

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(Array)
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let ab = a + b
 
let ab = a + b
 
</pre>
 
</pre>
==Array==
+
==Array & Dictionary==
 
<pre class="brush:c">
 
<pre class="brush:c">
 
var names = ["Anna", "Alex", 42]
 
var names = ["Anna", "Alex", 42]

Revision as of 20:00, 26 January 2015

Swift Basic

Var

var languageName = "Swift" // is simplified version of      var languageName: String = "Swift"

Constant

let version = 1.0 // let version: Double = 1.0
//:Int, :Bool. :String

let components = "~/Documents/Swift".pathComponents
//["~", "Documents", "Swift"]

Examples

let a = 3, b = 5
let res = "\(a) times \(b) is \(a * b)"
let dog = "dog"
var dog1 = dog + "1"
let a: Character = "a"
let b: Character = "b"
let ab = a + b

Array & Dictionary

var names = ["Anna", "Alex", 42]
var names: String[] = ["Anna", "Alex"]
var numOfLegs = ["ant": 6, "snake": 0] // Dictionary
for x in names {}
for number in 1...5 {}
for num in 0..<5 {} //half close range
for (name, legs) in numOfLegs {} //Tuple
//Modify Array
names += "Sam"
names += ["Hao", "Dan"]
names[0] = "x"
names[3...5] = ["x", "y", "z"]
numOfLegs["spider"] = 273
numOfLegs["spider"] = 8

Optionals

let possibleLegs: Int? = num
OfLegs["aardvark"] //either get integer or nothing
if possibleLegs == nil {

} else {
  let legCount = possibleLegs! //forcing optional value to it's type
}
//A Simpler way
if let legCount = possibleLegs {

}
Switch legCount {
  case 0: //no break
  case 1: 
  case ExecButton: //match object
  case 1...5:
  case 2,4,6,8:
  default: //required
}
func sayHello(name:String = "default") { //give a default value
  println("Hello \(name)")
}

Tuples

(404, "Not found")
(2, "Banana", 0.42)
let (statusCode, message) = refresh()

Closures

func repeat(count: Int, task: () -> ()) {
  for i in 0..<count {
    task()
  }
}
repeat(2, {
  println("hello")
})
repeat(2) {
  println("hello")
}

Class

class Vehicle {
  var numOfWheels = 0 //stored properties
  var description: String { //computed properties, has to be var
    get { //get is optional
      return "\(numOfWheels) wheels"
    }
  }
}
let someVehicle = Vehicle() //Auto alloc
//inheritance
class Bicycle: Vehicle {
  init() { //initializer
    super:init()
    numOfWheels = 2
  }
  override var speed: Double {
    willSet {
      if newValue > 65.0 {
        println('warning too fast')
      }
    }
    didSet {
      //oldValue available
    }
  }
}

Struct

struct Rect {
  var origin: Point
  var size: Size
  var area: Double {
    return size.width * size.height
  }
  func isBiggerThanRect(other: Rect) => Bool {
    return self.area > other.area
  }
}

Struct and Class

1. struct cannot inherite
2. class is passed by reference. struct is passed by value

Constant and Variables

let window = Window(1.0, 1.0)
//The reference is a constant, cannot change the reference value
can do window.x = 1.0
cannot do window = Window(2.0, 2.0)

var point1 = Point(x: 0.0, y: 0.0) //Point is struct. can do point1.x = 1.0
let point2 = Point(x: 0.0, y: 0.0) // cannot do point2.x = 1.0